Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer’s features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you’re experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don’t know what Deus Ex Randomizer is, then here’s our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Biggest Changes:

  • New game modes:
    • Serious Rando: same as Full Rando but with some goal locations disabled, and memes disabled by default
    • Groundhog Day: your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
    • WaltonWare Hardcore: The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
  • Options for auto enabling auto augs when installed
  • Pool tables are much improved
  • Added scaling and blackout options for scopes and binoculars, with a cool automatic “Fit to Screen” option that doesn’t rely on fixed size textures and adapts to any screen resolution/ratio

There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.6.0

  • Die4EverOPMA
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    3 days ago

    HX Fixes

    • HX will now generate the bingo board based on the starting map selected when hosting the server
    • Replaced grenades in HX no longer beep at the start of the level #1255
    • Sub base doors and the UC door switches will now be aligned properly again
    • Gordon’s Intercom will no longer fall to the floor
    • Added a short delay between setting flags and starting infolinks after NSF HQ message broadcasted and UC schematics downloaded in Ocean Lab. This lets them work properly in HX without any noticeable difference otherwise #1263
    • M04 Anna and M14 Walton will properly start out of world in HX #1251
    • All spawned datacubes in HX should now be added to your datavault when read
    • HX won’t enable enemy resurrection or reanimation on the first loop
    • Zombies are properly initialized in HX #1247
    • Ensure cloned pawns are marked as not initialized before trying to initialize them (Not strictly required for vanilla, but needed for HX to ensure they go out of world and get correct alliances) #1251 #1248
    • Don’t populate the bingo board with question marks in HX #1252
    • Maggie’s piano in HX now says who played a song and broadcasts it to all players #1255
    • HX will now use the proper triggers to start Infolinks, preventing softlocks (particularly when finding the Dragon’s Tooth Sword)
    • HX now considers itself to use the vanilla maps, so it will no longer unintentionally do things intended for Revision
    • HK Basketball bingo trigger finds the proper original trigger #1255
    • The Lucky Money Freezer Door now gets attached to the security computer in HX #1255
    • Sam Carter is now fearless in HX
    • Infolinks will now start properly when initiated from Randomizer code
    • Jock will now appear as expected when completing Silo
    • More various fixes for HX Randomizer
    • Ensure that BingoFrobbers are “always relevant” to ensure the ones that are out of world are present on HX clients #1257