Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer’s features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you’re experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

Click to show trailers

If you don’t know what Deus Ex Randomizer is, then here’s our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here are trailers for our Halloween modes, WaltonWare, and Vanilla Fixer/Zero Rando:

Halloween Trailer WaltonWare Trailer Zero Rando Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

Biggest Changes:

  • New game modes:
    • Serious Rando: same as Full Rando but with some goal locations disabled, and memes disabled by default
    • Groundhog Day: your seed and settings will not be changed when completing the game and going to New Game+. Refine your run with each loop as you learn goal and item locations!
    • WaltonWare Hardcore: The WaltonWare experience, except ALL saving is disabled! You do not get healed after each loop. No medkits or medbots. How long can you last?
  • Options for auto enabling auto augs when installed
  • Pool tables are much improved
  • Added scaling and blackout options for scopes and binoculars, with a cool automatic “Fit to Screen” option that doesn’t rely on fixed size textures and adapts to any screen resolution/ratio

There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.6.0

  • Die4EverOPMA
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    4 days ago

    Minor Changes

    • Entrance Rando is now an advanced setting, and some Entrance Rando game modes have been removed
    • Various speech restorations
    • Paul hotel raid depends on minor map balance, binoculars depend on moderate
    • The goal to find the Ambrosia is given immediately when entering M02 Battery Park, rather than getting it from speaking to Anna
    • Ambrosia barrels will now be shuffled with other containers, except when they are a mission goal (M02 and M03)
    • Flashlight brightness is slightly reduced (but it’s still brighter than vanilla)
    • Upgrading active augs no longer makes deactivation and activation sounds
    • DXVK 2.7, smarter compatibility checks with vulkaninfo
    • Enemy respawning will no longer display an error message when there are a large number of enemies present (eg. Serious Sam mode). The limit on the number of respawning enemies has been reduced.
    • Fixed changing enemy respawn to 0 during a game
    • Memory Containment Units (MCUs) for limited save games will now try harder to find a valid location to spawn before giving up.
    • When all items are removed from a crate, the cardboard box that replaces it will match the size of the original crate
    • Harley Filben will still talk to the player on Liberty Island if using Confix (eg. GMDX) and you didn’t get the password from Paul first.’
      • Note: Confix is NOT required or recommended for use with vanilla Randomizer
    • Memory Containment Units will be ignored for the purposes of the Unaugmented Prison Pocket setting, allowing you to keep another item. Memory Containment Units will always be kept.
    • Vandenberg Cmd move “near pipes” start to a higher level, so the start locations are more equal
    • Make sure the guard inside the front door of Dockyards is friendly if you come in some way other than the front door (if you helped Vinny)
    • Speedrun splits view changes:
      • Added %combatdifficulty to HUDSpeedrunSplits
      • Don’t show a mismatched splits warning in WaltonWare
      • Mismatched splits warning dialog now shows PB
      • WaltonWare doesn’t write to splits file
      • Fixed some spacing issues
      • The WaltonWare timer now shows tenths of a second for WR tie breakers
    • ScriptedPawn can be ignited by flaming barrel if they stand on it
    • Guy in the Old China Hand no longer gives FemJC the Versalife Maps for free if Paul is alive
    • Camille (the dancer in the Paris club) will now be able to talk to you even if Antoine (the biocell guy) is dead
    • Added a datacube with info about fixed and limited saves to JC’s office in M01 UNATCO HQ
    • Enemies are slightly more likely to receive a baton and slightly less likely to receive a combat knife when being given random weapons
    • The Hanging Lantern in Maggie’s apartment is now invincible, so you can always get to the MJ12 area
    • Added help buttons to Spoiler Button and Camera Mode advanced settings
    • Goals on the goal screen will still show their description when completed, rather than being changed to blank
    • Bathroom mirrors in M03 Airfield Helibase will now work as expected for binocular-based bingo goals
    • Don’t show Goal Location markers for start locations
    • If NG+ removes grenades or throwing knives, it also takes all of the ammo for them as well
    • Metal barrels are no longer possible to set on fire. This fixes a bug with gas clouds not being spawned from barrels that burned to the point of destruction.